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PlayerSetSpawnInfo Method

This function can be used to change the spawn information of a specific player. It allows you to automatically set someone's spawn weapons, their team, skin and spawn position, normally used in case of mini games or automatic-spawn systems.

Namespace:  SampSharp.Entities.SAMP
Assembly:  SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public void SetSpawnInfo(
	int team,
	int skin,
	Vector3 position,
	float rotation,
	Weapon weapon1 = Weapon.None,
	int weapon1Ammo = 0,
	Weapon weapon2 = Weapon.None,
	int weapon2Ammo = 0,
	Weapon weapon3 = Weapon.None,
	int weapon3Ammo = 0
)

Parameters

team
Type: SystemInt32
The Team-ID of the chosen player.
skin
Type: SystemInt32
The skin which the player will spawn with.
position
Type: SampSharp.Entities.SAMPVector3
The player's spawn position.
rotation
Type: SystemSingle
The direction in which the player needs to be facing after spawning.
weapon1 (Optional)
Type: SampSharp.Entities.SAMPWeapon
The first spawn-weapon for the player.
weapon1Ammo (Optional)
Type: SystemInt32
The amount of ammunition for the primary spawn-weapon.
weapon2 (Optional)
Type: SampSharp.Entities.SAMPWeapon
The second spawn-weapon for the player.
weapon2Ammo (Optional)
Type: SystemInt32
The amount of ammunition for the second spawn-weapon.
weapon3 (Optional)
Type: SampSharp.Entities.SAMPWeapon
The third spawn-weapon for the player.
weapon3Ammo (Optional)
Type: SystemInt32
The amount of ammunition for the third spawn-weapon.
See Also