PlayerSetSpawnInfo Method  | 
 
            This function can be used to change the spawn information of a specific player. It allows you to automatically set
            someone's spawn weapons, their team, skin and spawn position, normally used in case of mini games or
            automatic-spawn systems.
            
 
    Namespace: 
   SampSharp.Entities.SAMP
    Assembly:
   SampSharp.Entities (in SampSharp.Entities.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntaxpublic void SetSpawnInfo(
	int team,
	int skin,
	Vector3 position,
	float rotation,
	Weapon weapon1 = Weapon.None,
	int weapon1Ammo = 0,
	Weapon weapon2 = Weapon.None,
	int weapon2Ammo = 0,
	Weapon weapon3 = Weapon.None,
	int weapon3Ammo = 0
)
Parameters
- team
 - Type: SystemInt32
The Team-ID of the chosen player. - skin
 - Type: SystemInt32
The skin which the player will spawn with. - position
 - Type: SampSharp.Entities.SAMPVector3
The player's spawn position. - rotation
 - Type: SystemSingle
The direction in which the player needs to be facing after spawning. - weapon1 (Optional)
 - Type: SampSharp.Entities.SAMPWeapon
The first spawn-weapon for the player. - weapon1Ammo (Optional)
 - Type: SystemInt32
The amount of ammunition for the primary spawn-weapon. - weapon2 (Optional)
 - Type: SampSharp.Entities.SAMPWeapon
The second spawn-weapon for the player. - weapon2Ammo (Optional)
 - Type: SystemInt32
The amount of ammunition for the second spawn-weapon. - weapon3 (Optional)
 - Type: SampSharp.Entities.SAMPWeapon
The third spawn-weapon for the player. - weapon3Ammo (Optional)
 - Type: SystemInt32
The amount of ammunition for the third spawn-weapon. 
See Also