BasePlayerIsPlayerStreamedIn Method |
Namespace:
SampSharp.GameMode.World
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-local+709673996c0cc3c0733358a87691d1009326afa7
Syntaxpublic virtual bool IsPlayerStreamedIn(
BasePlayer other
)
Parameters
- other
- Type: SampSharp.GameMode.WorldBasePlayer
The Player to check is streamed in.
Return Value
Type:
BooleanTrue if the other Player is streamed in for this Player, False if not.
Remarks
Players aren't streamed in on their own client, so if this Player is the same as the other Player, it will return
false!
Remarks
Players stream out if they are more than 150 meters away (see server.cfg - stream_distance)
See Also