BasePlayerSetCheckpoint Method |
Sets a checkpoint (red circle) for this
BasePlayer. Also shows a red blip on the radar.
Namespace:
SampSharp.GameMode.World
Assembly:
SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-local+709673996c0cc3c0733358a87691d1009326afa7
Syntaxpublic virtual void SetCheckpoint(
Vector3 point,
float size
)
Parameters
- point
- Type: SampSharp.GameModeVector3
The point to set the checkpoint at. - size
- Type: SystemSingle
The size of the checkpoint.
Remarks
Checkpoints created on server-created objects will appear down on the 'real' ground, but will still function
correctly.
There is no fix available for this issue. A pickup can be used instead.
See Also