BaseVehicle Methods |
The BaseVehicle type exposes the following members.
| Name | Description | |
|---|---|---|
| AddComponent |
Adds a 'component' (often referred to as a 'mod' (modification)) to this Vehicle.
| |
| AssertNotDisposed |
Checks whether this instance has been disposed. If it has, it throws an exception.
(Inherited from Disposable.) | |
| ChangeColor |
Change this BaseVehicle's primary and secondary colors.
| |
| ChangePaintjob |
Change this BaseVehicle's paintjob (for plain colors see ChangeColor(Int32, Int32)).
| |
| Create |
Creates a BaseVehicle in the world.
| |
| CreateStatic(VehicleModelType, Vector3, Single, Int32, Int32) |
Creates a static BaseVehicle in the world.
| |
| CreateStatic(VehicleModelType, Vector3, Single, Int32, Int32, Int32, Boolean) |
Creates a static BaseVehicle in the world.
| |
| Dispose |
Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
(Inherited from Disposable.) | |
| Dispose(Boolean) |
Removes this instance from the pool.
(Overrides IdentifiedPoolTInstanceDispose(Boolean).) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize |
Finalizes an instance of the Disposable class.
(Inherited from Disposable.) | |
| GetComponentInSlot |
Retrieves the installed component ID from this BaseVehicle in a specific slot.
| |
| GetComponentType |
Find out what type of component a certain ID is.
| |
| GetDamageStatus |
Retrieve the damage statuses of this BaseVehicle.
| |
| GetDistanceFromPoint |
This function can be used to calculate the distance (as a float) between this BaseVehicle and
another
map coordinate.
This can be useful to detect how far a vehicle away is from a location.
| |
| GetDoorsParameters(Boolean, Boolean, Boolean, Boolean) |
Gets the doors parameters.
| |
| GetDoorsParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Gets the doors parameters.
| |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetModelInfo |
Retrieve information about a specific vehicle model such as the size or position of seats.
| |
| GetParameters(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) |
Gets this BaseVehicle's parameters.
| |
| GetParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Gets this BaseVehicle's parameters.
| |
| GetRotationQuat |
Returns this BaseVehicle's rotation on all axis as a quaternion.
| |
| GetRotationQuat(Single, Single, Single, Single) |
Returns this BaseVehicle's rotation on all axis as a quaternion.
| |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetWindowsParameters(Boolean, Boolean, Boolean, Boolean) |
Gets the windows parameters.
| |
| GetWindowsParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Gets the windows parameters.
| |
| Initialize |
An overloadable point for initialization logic which requires the Id to be set.
(Inherited from IdentifiedPoolTInstance.) | |
| IsStreamedIn |
Checks if this BaseVehicle is streamed in for a BasePlayer.
| |
| LinkToInterior |
Links this BaseVehicle to the interior. This can be used for example for an arena/stadium.
| |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnDamageStatusUpdated |
Raises the DamageStatusUpdated event.
| |
| OnDeath |
Raises the Died event.
| |
| OnMod |
Raises the Mod event.
| |
| OnPaintjobApplied |
Raises the PaintjobApplied event.
| |
| OnPlayerEnter |
Raises the PlayerEnter event.
| |
| OnPlayerExit |
Raises the PlayerExit event.
| |
| OnResprayed |
Raises the Resprayed event.
| |
| OnSirenStateChanged |
Raises the SirenStateChanged event.
| |
| OnSpawn |
Raises the Spawn event.
| |
| OnStreamIn |
Raises the StreamIn event.
| |
| OnStreamOut |
Raises the StreamOut event.
| |
| OnTrailerUpdate |
Raises the TrailerUpdate event.
| |
| OnUnoccupiedUpdate |
Raises the UnoccupiedUpdate event.
| |
| RemoveComponent |
Remove a component from the BaseVehicle.
| |
| Repair |
Fully repairs this BaseVehicle, including visual damage (bumps, dents, scratches, popped tires
etc.).
| |
| Respawn |
Sets this BaseVehicle back to the position at where it was created.
| |
| SetAngularVelocity |
Sets the angular velocity of this BaseVehicle.
| |
| SetDoorsParameters(Boolean, Boolean, Boolean, Boolean) |
Sets the doors parameters.
| |
| SetDoorsParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Sets the doors parameters.
| |
| SetNumberPlate |
Set this BaseVehicle's numberplate, which supports olor embedding.
| |
| SetParameters(Boolean, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean) |
Sets this BaseVehicle's parameters for all players.
| |
| SetParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Sets this BaseVehicle's parameters for all players.
| |
| SetParametersForPlayer |
Set the parameters of this BaseVehicle for a BasePlayer.
| |
| SetWindowsParameters(Boolean, Boolean, Boolean, Boolean) |
Sets the windows parameters.
| |
| SetWindowsParameters(VehicleParameterValue, VehicleParameterValue, VehicleParameterValue, VehicleParameterValue) |
Sets the windows parameters.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| UpdateDamageStatus |
Sets the various visual damage statuses of this BaseVehicle, such as popped tires, broken lights and
damaged panels.
|