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BasePlayerPlayerInternalApplyAnimation Method

[Missing <summary> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public virtual bool ApplyAnimation(
	int playerid,
	string animlib,
	string animname,
	float fDelta,
	bool loop,
	bool lockx,
	bool locky,
	bool freeze,
	int time,
	bool forcesync
)

Parameters

playerid
Type: SystemInt32

[Missing <param name="playerid"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

animlib
Type: SystemString

[Missing <param name="animlib"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

animname
Type: SystemString

[Missing <param name="animname"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

fDelta
Type: SystemSingle

[Missing <param name="fDelta"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

loop
Type: SystemBoolean

[Missing <param name="loop"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

lockx
Type: SystemBoolean

[Missing <param name="lockx"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

locky
Type: SystemBoolean

[Missing <param name="locky"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

freeze
Type: SystemBoolean

[Missing <param name="freeze"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

time
Type: SystemInt32

[Missing <param name="time"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

forcesync
Type: SystemBoolean

[Missing <param name="forcesync"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.ApplyAnimation(System.Int32,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean)"]

Return Value

Type: Boolean
See Also