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BasePlayerPlayerInternalGetPlayerWeaponData Method

[Missing <summary> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerWeaponData(System.Int32,System.Int32,System.Int32@,System.Int32@)"]

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public virtual bool GetPlayerWeaponData(
	int playerid,
	int slot,
	out int weapon,
	out int ammo
)

Parameters

playerid
Type: SystemInt32

[Missing <param name="playerid"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerWeaponData(System.Int32,System.Int32,System.Int32@,System.Int32@)"]

slot
Type: SystemInt32

[Missing <param name="slot"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerWeaponData(System.Int32,System.Int32,System.Int32@,System.Int32@)"]

weapon
Type: SystemInt32

[Missing <param name="weapon"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerWeaponData(System.Int32,System.Int32,System.Int32@,System.Int32@)"]

ammo
Type: SystemInt32

[Missing <param name="ammo"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerWeaponData(System.Int32,System.Int32,System.Int32@,System.Int32@)"]

Return Value

Type: Boolean
See Also