BasePlayerPlayerInternalSetPlayerCheckpoint Method |
[Missing <summary> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.SetPlayerCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single)"]
Namespace: SampSharp.GameMode.World
public virtual bool SetPlayerCheckpoint( int playerid, float x, float y, float z, float size )
[Missing <param name="playerid"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.SetPlayerCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="x"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.SetPlayerCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="y"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.SetPlayerCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="z"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.SetPlayerCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="size"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.SetPlayerCheckpoint(System.Int32,System.Single,System.Single,System.Single,System.Single)"]