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BasePlayerPlayerInternalGetPlayerLastShotVectors Method

[Missing <summary> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerLastShotVectors(System.Int32,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@)"]

Namespace:  SampSharp.GameMode.World
Assembly:  SampSharp.GameMode (in SampSharp.GameMode.dll) Version: 0.0.0-localbuild+05637d43e9f34d872e453289d4e240c843e43b09
Syntax
C#
public virtual bool GetPlayerLastShotVectors(
	int playerid,
	out float fOriginX,
	out float fOriginY,
	out float fOriginZ,
	out float fHitPosX,
	out float fHitPosY,
	out float fHitPosZ
)

Parameters

playerid
Type: SystemInt32

[Missing <param name="playerid"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerLastShotVectors(System.Int32,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@)"]

fOriginX
Type: SystemSingle

[Missing <param name="fOriginX"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerLastShotVectors(System.Int32,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@)"]

fOriginY
Type: SystemSingle

[Missing <param name="fOriginY"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerLastShotVectors(System.Int32,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@)"]

fOriginZ
Type: SystemSingle

[Missing <param name="fOriginZ"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerLastShotVectors(System.Int32,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@)"]

fHitPosX
Type: SystemSingle

[Missing <param name="fHitPosX"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerLastShotVectors(System.Int32,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@)"]

fHitPosY
Type: SystemSingle

[Missing <param name="fHitPosY"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerLastShotVectors(System.Int32,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@)"]

fHitPosZ
Type: SystemSingle

[Missing <param name="fHitPosZ"/> documentation for "M:SampSharp.GameMode.World.BasePlayer.PlayerInternal.GetPlayerLastShotVectors(System.Int32,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@)"]

Return Value

Type: Boolean
See Also